Bemusic an Error Occurred Please Try Again Later Bemusic
Changelog
v52.1 (2022-01-01)
New stuff
- Added 1 new song.
Others
- Added a BMS previewer for charters. You can access by going to https://bemuse.ninja/?mode=previewer. #747, by @dtinth
v52 (2021-12-twenty)
New stuff
-
HD-BGA support for BMS files. Bemuse now tries to load BGAs in BMS files when an
.mp4and.webmfiles are provided.
In prior versions, Bemuse did not support background blitheness (BGA) video for the BMS format, because most BMS archives at that time comes with low-resolution (256x256) video files. These files ordinarily use the MPG, AVI, or WMV format, which cannot be played on the web.
In 2016, the bmson project introduced recommendations for high-definition BGAs in bmson files. The specification recommended BGA files to be in MP4 or WebM format. These formats can exist played on the spider web and information technology is supported natively in Bemuse. And so since 2016, Bemuse supports BGA for bmson, but not BMS.
In 2018, beatoraja introduced back up for high-definition BGAs in BMS files. BMS authors can put
bga.mp4andbga.mpgfiles side-past-side andbga.mp4file will take precedence overbga.mpgeven ifbga.mpgis specified in the BMS file (for backwards-compatibility with LR2).In 2021, it is at present more common for BMS authors to distribute BMS athenaeum with BGA files in both
.mp4and.mpgformat. Therefore, Bemuse now follows this behavior by beatoraja. #745, by @dtinth
v51.3 (2021-10-31)
Improvements
- Autoplay mode: If you hold down Alt key while clicking the chart button to offset a game, Bemuse will enter into Autoplay mode where notes volition be played automatically. The UI will clearly mark the game as autoplayed both in-game and in the upshot screen. #740, by @dtinth
v51.2 (2021-10-30)
Internals
- Notice vocal binder removals when rescanning the custom songs folder. #734, by @fResult
- Updated build tooling to generate more modern code for amend performance and easier debugging. #736, by @dtinth
Improvements
- Reduced audio book by 4dB to forbid sound distortion in Windows. If the game sounds quieter, please increase your sound volume. #735, by @dtinth
- Stock-still a trouble on Microsoft Surface devices where holding a annotation (in Microsoft Edge) or triggering 2 simultaneous notes (in Google Chrome) triggers a context menu. #737, past @dtinth
- The artists showcase has been updated to reverberate the latest vocal list. #738, by @dtinth
v50.1.1 (2021-10-30)
Internals
- Changed the monorepo manager from Yarn+Lerna to Rush+pnpm. #730, by @dtinth
v50.1 (2021-10-28)
New stuff
-
two songs have been added to the Music Server.
-
Random songs of the day. Bemuse volition show a random option of 3 songs on each day to aid you discover more songs. #725, past @dtinth
Improvements
- Upgraded Pixi.js to version four.viii.9. #724, by @dtinth
- Increased the delay after finishing song earlier displaying the results screen from 1 2d to three seconds to give more fourth dimension for BG animations. #726, past @dtinth
Internals
- Fixed GitHub Actions workflow to upload code coverage data properly. #727, by @dtinth
- Migrated some more jobs from CircleCI to GitHub Actions. #728, past @dtinth
v50 (2021-10-26)
New stuff
-
4 songs take been added to the Music Server.
-
For creators: The tool to set songs and manage a Bemuse Music Server has been rewritten from scratch to exist easier to use. In previous versions, to gear up upwardly a Bemuse Music Server, yous would accept to install a lot of programs and use the command line tools. Now you can prepare songs and set up a Bemuse Music Server from your web browser. Check out the documentation for more info. #721, past @dtinth
Internals
- Migrated some workflows from CircleCI to GitHub Actions to speed up builds. #718, by @vtno
v49.ii (2021-x-24)
Improvements
-
Yous can now play custom BMS songs on your mobile phone. The custom BMS dialog now displays a push to let you lot pick a file on your device. When you select a BMS archive file (naught/rar/7z), Bemuse volition decompress and load the vocal. Information technology consumes some RAM, and may not work on lower-terminate devices. #714, by @aj-ya
-
The Community FAQ page now contains a listing of Bemuse servers. You tin can check that out if you are looking for more than songs to play.
Internals
- Various internal improvements. #715, by @dtinth
v49.1.2 (2021-ten-20)
Improvements
-
Download retries. When a file failed to download, it will be retried up to 3 times. #712, by @dtinth
-
Improved support for loading sound files inside directories. For instance, the BMS OF FOON entry "miss" past Yosk! now plays properly on Bemuse.
Some internal piece of work has also been done to gear up for the ability to separate music servers from music data server, and the codebase has been modernized a little scrap. As a result, this version of Bemuse will require a more recent browser: Firefox 69+, Chrome 76+, and Safari fourteen+. This may bear upon around i% of actor base, and it is brash to update your browser. If you accept an up-to-date browser and yous run into issues, please report them either in Issues tracker or Discord. #706, by @dtinth
Internals
-
Introduced
bemuse-typespacket to publish type definitions in a music collection. #705, by @dtinth -
Improved the lawmaking readability of custom songs binder feature. #699, past @dimitrov-d
-
Ready the codebase for implementing the detection of removed custom song folder and upgraded Prettier to v2. #700, by @dtinth
v49 (2021-10-09)
New stuff
-
If you forgot your password y'all can now reset it. Click the login button without specifying the username or countersign, so Bemuse will ask for your e-mail. A better UI may be implemented in later on releases. #694, past @dtinth
-
Characteristic preview: Custom songs folder.
Currently, to play custom songs, yous must drag the song you lot desire to play into Bemuse window. This can be a bit inconvenient if you take many songs to play.
This new feature, currently in preview, lets you choice a folder that contains all your custom songs. The binder pick is saved locally, then side by side time you render to Bemuse your custom songs will be there. Cheque out the declaration post to discover out how to access this feature preview. #695, by @dtinth
v48.5.1 (2021-ten-08)
Internals
- Upgraded the build infrastructure to TypeScript 4.4.3 #687, past @dtinth
- Fixed compiler warnings in stylesheet files. #689, by @vishal5251
Improvements
- You lot tin can go back to Music Selection Screen when the game fails to load a vocal. (Previously, the game would softlock.) #690, by @dtinth
v48.five (2021-07-xx)
Others
- Added a Community FAQ page. This folio is maintained by the customs on Bemuse Discord server and is aimed to respond common questions. If you don't find your question answered, experience gratuitous to ask your questions in
#general! #683, by @dtinth
v48.four (2021-06-05)
Internals
- Upgraded projection dependencies so that it tin be run on Node 16.three.0. This should make information technology easier for new developers to become started playing effectually with the codebase. #679, by @dtinth
v48.3 (2020-05-08)
Internals
- Added a passive web monetization using the upcoming open standard, Web Monetization API, to see if this can potentially assist offset server costs. If yous are a Coil member, your membership will assistance support the server costs. As for Bemuse, nothing will go behind a monetization-wall. The game will remain completely complimentary without any ads. #671, by @dtinth
v48.2.ane (2020-05-03)
Internals
-
The game lawmaking has been moved to the
bemusesubdirectory inside the bemusic/bemuse monorepo. This can aid streamline future releases. #668, by @dtinth -
Fix cleaved deployment script.
v48.one (2020-05-03)
Internals
- You lot can now develop Bemuse in your web browser, courtesy of GitPod, which provides an on-demand cloud-based surround where all the project dependencies are already installed, usable from your web browser. #666, by @dtinth
v48 (2020-05-03)
New stuff
- Added back up to gamepad controllers that sets the axis value in a continuous fashion. Some controllers telephone call this INFINITAS way. This likewise adds a new "turntable sensitivity" settings. In improver, if the buttons 8 or 9 are mapped, they will no longer role as a "offset" and "select" buttons (to avert irresolute speed on a single push button on some controllers). #662, by @TsFreddie
Improvements
- Our documentation site is now searchable. Courtesy of Algolia'south DocSearch program. #663, by @s-pace
v47.2 (2020-05-03)
Internals
- Migrate function of the lawmaking from
cotoasync functionsouthward. (#639, by @TayHobbs; #641, #642, #643, #645, #649, by @mslourens; #646, by @setheal; #652, by @511V41; #656, by @aboudicheng; #657, by @pnkapadia64). #655, by @dtinth
v47.i (2019-10-04)
Improvements
- Laid groundwork for gradually migrating part of the codebase to MobX (see #573). #572, by @dtinth
v47 (2019-09-29)
New stuff
- Add support for
?archivequery flag (requested by @Nekokan) #568, past @dtinth
Internals
- Updated some dependencies in response to GitHub security alerts for vulnerable dependencies. #567, by @dtinth
Improvements
- Stock-still a CHANGELOG formatting outcome where changelog text is cleaved into multiple lines when viewed in Bemuse. #569, by @dtinth
- Minor CHANGELOG update: Removed trailing .0.0 in version number. #570, by @dtinth
v46 (2019-09-12)
New stuff
-
You tin can at present drop a link to a BMS archive (.goose egg, .rar) from another web page into the "Custom BMS" console. When you do it, Bemuse will attempt to download and extract the file. Note that for this to work, the web server that serves the file must set upwardly cross-origin resource sharing to let Bemuse to download information technology. Both Dropbox and IPFS gateways has this set up up already.
Dropbox URL normalization code is based on @Nekokan'due south Dropbox Replacer, thank you! #554, by @dtinth
Improvements
- Fixed an issue where a player, when playing using a touch screen in 3D mode, cannot impact below canvas to actuate the note. #472, by @dtinth
- Fixed an issue where the OGG sound decoder crashes when decoding some OGG files in iOS. #553, by @dtinth
v45.1 (2019-09-02)
Internals
- Upgraded TypeScript to latest version, 3.6.two, and converted some more code that deals with game initialization logic to TypeScript. #549, past @dtinth
v45 (2019-08-31)
New stuff
- Bemuse can now load custom songs direct from .zip, .rar and .7z files. You can now driblet an archive file into Bemuse. This is possible thanks to libarchive.js which is a port of libarchive to WebAssembly. #547, past @dtinth
Others
- When playing in 3D manner (e.g. using a affect screen), performing a fast glissando betwixt 2 notes with i cavalcade of gap in-betwixt will no longer emit the sound of the gap. For example, given a note pattern one-3-five-seven, you tin swipe your finger from 1~7, and the game volition suppress the sounds of column ii-iv-6. This improves the playing experience in mobile devices. #546, by @dtinth
v44.v (2019-08-30)
Internals
- Several core objects have been converted to TypeScript to brand the game lawmaking easier to maintain. This includes
Judgments,Game,Player,GameInput,GameState,PlayerStateandPlayerStatsin the game, andCallbacks,AppreciableandProgressin the utilities. #544, by @dtinth
v44.4 (2019-08-29)
New stuff
- The TUTORIAL now displays a tooltip that teaches new players how to exit the game. #542, past @dtinth
Internals
- Added release dates to CHANGELOG sections. #541, by @dtinth
v44.three (2019-08-29)
Internals
- Updated webpack configuration in the principal app to permit compiling TypeScript lawmaking. At present we tin can start writing game code using TypeScript! #538, by @dtinth
- Updated the automated release script to remove pre-release version suffix from CHANGELOG entries, farther streamlining the release process. #539, by @dtinth
v44.2.4 (2019-08-29)
Internals
- Upgraded to Lerna 3 and switched to Stock-still version mode. This means Bemuse's sub-projects (
bms,bmson,bemuse-tools, etc…) volition have the same version as the Bemuse game. This makes versioning easier. #536, past @dtinth
v44.i (2019-08-29)
New stuff
-
OGG back up is added to iOS and Safari, using @hajimehoshi'southward stbvorbis.js library to decode OGG files in-browser. This means that Bemuse no longer relies on proprietary audio file format (m4a) to function in Safari and iOS, and thus:
-
Generating a Bemuse bundle is faster because m4a files no longer to be generated.
-
Less disk space requirement equally but ogg files are needed.
-
A Bemuse parcel can now be generated on Linux, due to proprietary tools to use Apple's m4a encoder is no longer needed.
With this change, creating content for Bemuse volition become easier and more attainable! #534, past @dtinth
-
Internals
- Upgraded React and React DOM to version 16.9.0. #533, by @dtinth
v44 (2019-08-27)
This release contains no new features, simply a lot of codebase modernizations.
Internals
-
Babel is replaced by TypeScript compiler. Now TypeScript is used to transpile both TypeScript and JavaScript files. #512, by @dtinth
-
The whole source tree is automatically formatted using Prettier. #513, by @dtinth
-
Lots of sometime lawmaking and unused dependencies accept been removed. #516, by @dtinth
-
Pocket-size alert fixes. #517, by @dtinth
-
Added an terminate-to-end testing, using Puppeteer. #503, past @dtinth
-
Upgraded the project to Node 10. #518, past @dtinth
-
Fix a problem where
.jsxfiles do not pass throughlint-staged. #519, past @resir014 -
Converted
bms,bmson,bemuse-notechart, andbemuse-indexerpackages to TypeScript. #520, #521, #522, past @dtinth -
Updated service worker code to use
serviceworker-webpack-plugininstead of custom service worker hack. #525, by @resir014 -
Removed webpack-progress hack. #525, by @resir014
v43 (2018-11-eleven)
This release contains multiple contributions from the community! Many thanks to anybody who helped contributing to this release.
Fixes and improvements
-
Faster IPFS support using Cloudflare's Distributed Web Gateway. #508, by @dtinth
-
Fullscreen at present works in more browsers. #505, past @Gluestick
-
When calibrating, music preview is now muted. #507, by @Gluestick
-
Documentation has been improved.
-
Contribution guidelines have been updated, along with miscellaneous fixes. #496, past @resir014
-
Our Music Server docs has been updated to annotation that due to our usage of proprietary codec (AAC) for iOS compatibility, Music Servers has to be created from either Windows and Mac machines (#510, by @resir014). Likewise, some instructions has been fabricated more piece of cake to follow, and a guide to configure an nginx web server (in add-on to XAMPP) have been added (#511, past @cenox).
-
Internals
Our codebase has been modernized and quality improved, thank you to the hard piece of work from our contributors.
-
Upgraded many dependencies. #498, by @resir014
-
Migraded to Babel vii. #501, past @thakkaryash94
-
Stock-still a propTypes warning in OptionsInputKey. #506, by @Gluestick
v42 (2018-08-08)
This update took a actually long time as I (dtinth) was busy with other things in life. Also, this release contains many internal changes to the code infrastructure, which is, you lot know, the less exciting parts of the work.
New stuff
-
Full-screen button is displayed at the top-right corner inside the game. Automated full-screen has been removed. #495, by @dtinth
-
three new songs added. More songs volition be added soon, stay tuned.
Improvements
-
Improved documentation. Our docs have been divide into 3 sections (#489, past @resir014):
-
Users for people who play this game. This section covers the user guide, the game mechanics, and some FAQs.
-
Creators for content creators (bms authors) and people who wants to maintain a music server.
-
Developers for developers who wants to swoop into the game's code.
-
-
Added data on documentation for running a music server on a Windows local motorcar. #490, by @Coppertine
-
Forced encoding. Encoding can exist forced by setting the file extension. For example,
HYPER.sjis.bmswill e'er exist read as Shift-JIS.
Internal changes
-
Gone monorepo. 5 packages on
npm:bms,bmson,bemuse-notechart,bemuse-indexerandbemuse-toolsnow lives in this repository. -
Updated Browserslist compatibility table according to blog post "'last 2 versions' considered harmful" #483, past @resir014
-
Upgraded
auth0-jsdue to security issue. #485, past @resir014 -
Improved developer guide for Windows users. #487, by @resir014
API changes
bms@3.0.0
- [Breaking change] Utilize
libfolder to refer to private module.bms/speedcore→bms/lib/speedcore - [New feature] Added support parsing
.dtxfiles. bemusic/bms-js#28, by @mugabe - [Internals] Modernized the source code and moved into
bemuserepository.
bms@3.1.0
- [New feature]
BMS.Reader.readandBMS.Reader.readAsyncnow takes an optional options object, allowing you to force file encoding.
bmson@4.0.0
- [Internals] Modernized the source code and moved into
bemuserepository.
bemuse-notechart@2.0.0
- [Breaking modify] Use
libfolder to refer to individual module.bemuse-notechart/loader→bemuse-notechart/lib/loader - [Internals] Modernized the source lawmaking and moved into
bemuserepository.
bemuse-notechart@2.1.0
- [Improvement] File encoding can be forced through file proper noun extension.
bemuse-indexer@4.0.0
- [Internals] Modernized the source code and moved into
bemuserepository.
bemuse-notechart@4.1.0
- [Comeback] File encoding can be forced through file name extension.
bemuse-tools@3.0.0
- [Internals] Modernized the source code and moved into
bemuserepository.
bemuse-tools@iii.1.0
- [Bugfix] Removed peer dependencies mistake.
- [Comeback] File encoding can exist forced through file name extension.
v41 — New docs site, Latency calibration fixes, Chrome 66 back up, IPFS support (2018-05-07)
New stuff
-
New documentation site. The docs site for the Bemuse project tin now be found at https://bemuse.ninja/projection/. #479, by @resir014
-
Experimental support for IPFS. Please read more than info almost this feature in the issue linked later. #480, by @dtinth
Fixes and improvements
-
Fixed a bug that happens in Chrome 66 where a song wouldn't start due to the new autoplay policy taking effect.
- By the way, newer versions of Chrome in Android has significantly lower latency. On Android, the latency used to be ~120ms, but at present it's only ~40ms.
-
Fixed a long-continuing audio latency calibration bug where it would cause the game to get out of sync from the display. #474, by @dtinth
-
UI updated for mobile devices. #478, by @dtinth
Internal changes
- Upgraded webpack to v4. #471, by @resir014
v40 — Big update: 3D mode, 7 more than songs, and other stuff! (2018-02-13)
New, new stuff!
-
3D mode is out! This fashion is recommended for playing on touch screens (east.g. an iPad Pro). This mode only works when Scratch settings is set to off. Video demo
-
Added 7 more songs.
-
A friendly dialog box appears when you go out the tutorial and encourages you to keep playing other songs, and build upwardly your music gaming skills!
Internal changes
-
Improved analytics tracking, using Amplitude. This will help me to proceeds better insights more easily, which can be useful in improving the game. No personal data is collected.
-
Infrastructure and tooling: Upgraded to webpack 3, added prop-types to almost components, and other project improvements. Thank you a lot to @resir014 for contributing these improvements!
v38 — Large update! (2017-12-31)
Have a happy new twelvemonth! This release makes the game easier for beginners.
New stuffs
- Added five new songs and more like shooting fish in a barrel charts.
Improved mechanics
- This game mechanics is now easier for beginners. For more information, come across the report "Easier timegates for beginners coming to Bemuse".
Internals
- Updated the project's infrastructure (e.g. upgraded to latest version of React). Large thanks to assistance and feedback from @resir014!
v37 (2017-03-11)
Bugfixes
-
Scoreboard is dorsum. After a month of downtime or so. Thanks for your patience!
-
Speed no longer resets when yous hit the replay (F1) button.
-
Errors are now displayed when there is a problem loading a custom BMS. (They used to exist silently discarded, leading to the dialog keeps loading indefinitely).
Internals
- Upgraded the build infrastructure. webpack two and stuffs.
v36 (2016-12-24)
A new feature arrived
- Music previews. At present yous'll hear a preview while selecting songs!
v35 (2016-12-21)
Internals
-
Moved the music server. With 44 songs and counting, our music server now contains more than than 1GB of data. Since GitHub only allows 1GB, I need to notice a new home in club to release more than songs.
Now, the music server is hosted on a DigitalOcean droplet, with performance enhanced by CloudFlare.
The game itself is still hosted on GitHub.
-
Added Bemuse server tool.
v34 (2016-12-06)
New features
-
5-keys inactive column cover. This is the first pace to brand Bemuse more approachable to beginners. When playing 5-fundamental charts (marked with green color), we will cover the unused columns. We will exist improving v-keys support.
-
Expert judge. When proficient gauge is enabled, you volition see a approximate at the top of the screen. This brings a challenge — to finish the song with the approximate intact.
Improvements
-
Improved offbeat sound. When you lot trigger the note off-shell, the note would also audio off-pitch. @joezeng contributed a change which makes it sound even more jarring! Enjoy!!!!!!
-
Improved offline support. Nosotros've modernized the lawmaking for offline support a bit. This makes the beginning visit of the game faster.
v33 (2016-09-24)
More than features!
-
Play area cover. For some players, the play area may be too tall. There is now a new setting that lets you lot arrange the amount of the play expanse that will be hidden (covered) from the top (in percentage). If this number is negative, the play area will be pulled up.
-
Accuracy and precision in result screen. Nosotros at present brandish the accuracy (mean difference) and precision data (standard divergence) of the keypresses in the result screen.
v32 (2016-09-21)
Improvements to existing features
- Improved game restarting. Based on the statistics in the past 3 months, 21.3% of game plays are restarts of the previous game. In this release, I make restarting easier in several means:
- Inside game, printing F1 to restart. This will immediately restart the game.
- Inside the result screen, click the chart difficulty push button at the elevation-right corner. This will besides immediately restart the game.
- Faster song loading when playing the same song. In Bemuse, songs are stored in a compressed format and take to be decoded before playing. In this version, Bemuse will temporarily store the decoded information, so that it will load faster if you play the same song again.
- Custom BMS popup will immediately appear when a folder is dragged over the music selection screen. This should make playing custom BMS easier.
v31.ii (2016-09-17)
Improvements
- Improved support for bmson BGAs in Bemuse servers.
Bugfixes
- Fixed a bug where BGAs would brandish at an incorrect position in unlike screen resolution.
v31.2 (2016-09-07)
New features
- Support BGAs in bmson files. In this version, there is a caveat when using BGAs in bmson file.
- Due to current Bemuse architecture, every chart in the same song shares the aforementioned BGA. It case of multiple charts with different BGA, the BGA of the song will be selected arbitrarily.
- Merely ane
bga_eventallowed, and it is expected to point to a WebM or MP4 file. Otherwise, the BGA is considered invalid and volition non be loaded.
v31.i (2016-06-30)
New stuffs
- Added a home folio (which you tin see by scrolling downwards from the title screen). There are notwithstanding a lot of rooms for improvements. Think of this equally an blastoff version. Suggestions are welcome. :)
Internals
- Improved analytics tracking to send more useful information. All analytics information are anonymous and are used for the purpose of improving the game.
v31 (2016-06-24)
Announcement of new stuffs!
-
Out of beta! I've shipped so many beta releases for a year now, and it needs to get out of beta someday… Since jumping major versions are pretty trendy these days, I decided to release version 31.
-
BGAs! On new songs, Bemuse will now display a 720p Hard disk background animation. Yous need a decent computer and a practiced net connection for this characteristic to piece of work smoothly. You can turn it off in the options screen.
Correct now, it is only available in online songs. BGAs in custom songs are non supported yet. Future versions will add back up for BGAs inside bmson files. BGAs are encoded in WebM format at resolution of 1280x720, at bitrate of 1500 kbps.
-
Auto-velocity! Bemuse now has the auto-velocity option which tries to maintain a consequent note scrolling speed across plays. This ways the game volition automatically adjust the speed modifier to match the annotation scrolling speed of the previous song y'all've played.
For example, if you played a 100bpm vocal at 4.8x speed, then if you play a 200bpm song, the game will accommodate the speed to 2.4x. You can actuate this feature in the options screen.
-
BMS Search Integration! Y'all tin can now go to BMS Search page for the selected song from the "Information" tab.
-
New Championship Screen!
Advanced and developer features…
-
Setting the default search text! BMS Search, a BMS database and search engine, has a very convenient link to Bemuse. Just you lot still accept to search for the song you desire to play. In this version, Bemuse supported the
?grep=URL parameter, which will pre-fill the search text.For instance, this URL volition link direct to a song chosen "The Heroine Appears." in METTATUNES event server: https://bemuse.ninja/?server=https://bmson.nekokan.dyndns.info/mettatunes/&grep=the+heroine+appears
-
Adding BGAs in music server: Two new keys in
README.mdfront-matter data is added:video_urlwhich specifies the URL to a video file (WebM, 1280x720, 1500kbps) andvideo_offsetwhich specifies when to start playing the video (in seconds after the song begins).
Internals
- Modernized the codebase! The Bemuse GUI is now based on latest version of React. The web awarding has been aggressively refactored to utilize Redux (which leads to cleaner lawmaking and easier testability).
v1.0.0-beta.30 (2016-01-02)
New feature
-
iPad Pro back up.
Note: Bemuse is very RAM intensive. Before playing, please shut other apps and other Safari tabs, and set your screen orientation to portrait.
When I started developing Bemuse, I call it "a BMS player of the future." When the beta version was released, the game is barely playable on an iPad Air. Many songs crash the game, and other songs made the very game laggy (running at about 30 fps, which is unacceptable for such rhythm games). This is considering of the big amount of audio information, more than an iPad Air can handle (some song take more than than 1GB of RAM to play). I merely hope that a better tablet will be released in the future.
But the time to come is here. iPad Pro comes with 4GB of RAM and an A9 processor, the game can now procedure upwards to 200 fps. This is Moore's law in action. Although most application is allowed to access only 600MB of RAM, Safari does non accept this restriction. At that place is well-nigh no sound latency at all on an iPad Pro. This is the era for spider web-based applications!
(P.South. Bemuse likewise works on Microsoft Surface Pro (using Google Chrome), but it has very high audio latency.)
v1.0.0-beta.29 (2015-12-05)
Changes
-
Audio book normalization (online songs only).
The ReplayGain algorithm is used to normalize the volume of each song. From at present on, every vocal will have roughly the same loudness. Some songs are very loud. Equally a result, the volume of songs is decreased, on boilerplate, by fifteen%. This only applies to online songs, every bit the ReplayGain value must exist precomputed.
Bemuse music server authors: To normalize the sound volume, please specify the
replaygain:key in the YAML front affair of your song's README file (example), then runbemuse-tools alphabetizeonce again. -
Overall book subtract.
Some platforms (e.yard. Chrome on Mac OS 10) tin can process audio using 32-chip float format all the way from the browser to the operating organization. This means it'due south possible to take sounds playing in a higher place the full book without clipping if the system volume is decreased. Other platforms prune the audio signals that exceed the total scale as information leaves the browser to the arrangement. This ways the audio will audio distorted, even when the system book is decreased.
To resolve this, the overall volume is deceased. For online songs that have
replaygaintag added, Bemuse will adjust the volume of the song to give around 6 dB of headroom.For custom BMS, there is no precomputed vocal volume information. In this case, Bemuse reduces the song volume past -iv.ii dB (based on the result of BMS loudness study). This means in this version, custom BMS volition play at 62% volume of the original. I think this is good, considering this means less clipping and more than dynamics. Please plough up your volume!
Feedback is welcome! Please tweet to @bemusegame.
v1.0.0-beta.28 — Native gamepad/MIDI support, detailed accuracy report (2015-12-04)
New features
-
Experimental support for native gamepad and MIDI input.
A common problem with using keyboard and joystick-to-keyboard softwares is that the keypresses has to go through the operating arrangement's—then the browser's—upshot queue. In some cases, this causes input to be delayed (especially on a Mac when mashing many buttons).
Thanks to the new technologies in HTML5, Spider web Gamepad API and Web MIDI API, you should now exist able to play Bemuse with your game controller or MIDI controller without extra joystick-to-keyboard software. You'll need to set the key mapping before playing with your controller.
This technology is however very new and experimental, and support varies betwixt browser, OS, and controller. For instance, on my Mac, Google Chrome detects the DJ DAO controller but not the JKOC controller, whereas Firefox only detects the JKOC controller, but not DJ DAO. In short, it may not work.
-
Detailed accurateness report: In the event screen, click on the accuracy number, and a panel showing the detailed play statistics is displayed, including a histogram of accuracies, number of Early on/LATE hits, and other statistical information.
Other statistical information include:
- The mean which represents the trueness of your notation hits to the musical score.
- The Due south.D. which represents the precision of your note hits.
- The median which tin be compared to the hateful to determine the skewness (although non technically right).
-
What's new? Never miss out on new updates to Bemuse. When a new version is released, a "What's new?" bubble appears in the championship screen. Clicking on it will display the modify log.
Fixes
- Fixed a problem where modifier keys (Ctrl, Alt) are captured by the web browser, and thus interrupting the game.
Internals
- The custom automated test harness has been replaced with Karma test runner.
v1.0.0-beta.26 — Personal records (2015-11-24)
New feature
- This release displays your personal records in the music choice screen.
v1.0.0-beta.27 — Eyecatch, background image (2015-eleven-24)
News
forgetalia, a airplane pilot bmson package, is now available for playing online!
Follow @forgetalia for more updates.
New features
- Eyecatch and background images are now supported for bmson files.
- If the eyecatch and background image is non specified (or using BMS files), Bemuse will try to load
eyecatch_image.pngandback_image.png.
- If the eyecatch and background image is non specified (or using BMS files), Bemuse will try to load
- Sharing on Twitter will now attach the server URL.
Improvements
-
Make the game brandish smoother in non-native resolution. Please play at 1280x720 resolution for best feel.
-
The music list will automatically scroll to the selected song subsequently playing.
-
Inverse the diction in the tutorial to go far more encouraging…
-
The long scratch note will now automatically end at the moment the cease of the scratch annotation reaches the judgment bar. This does non touch gameplay; merely visual.
v1.0.0-beta.25 — Rudimentary bmson 1.0 support (2015-11-10)
New features
-
Rudimentary bmson 1.0 back up. This release makes Bemuse support the bmson i.0 structure. It supports only what is supported in bmson v0.21.
The following are supported:
- New, snake_cased key names, and other key proper name changes
-
info.resolution -
info.chart_name -
info.subtitle -
info.subartists
The following are Not all the same supported:
- Mix notes
- Background images
- New sound slicing algorithm (unfortunately, requires not-trivial modify beyond codebases)
その他
- Refactored the erstwhile UI data flow system (imperative
<Binding />) into a college-lodge component. #211 - Made the music-select-store lawmaking easier to understand. #211
v1.0.0-beta.24 (2015-xi-08)
Bugfixes
- Fixed audio cutting problem when playing bmson files. In previous version, sometimes in that location'south a clicking audio at the end of a sliced keysound. Equally of writing, Google Chrome is non very authentic when information technology comes to playing and stopping sounds. I guess that it rounds to the next buffer loop before stopping. The fix is to manually stop the audio past setting fading its volume downward to 0 at a precise time.
- Fixed graphics blending problem. Related issue: pixijs/pixi.js#2188
その他
- Updated code style to use eslint-config-bemuse, which is based on feross/standard code way, but is less strict.
v1.0.0-beta.23 — view personal records (2015-11-03)
New feature
- Personal records. If you are signed in, yous should be able to come across your personal record in the music selection screen.
This section is for developers
- Node five. The codebase has been migrated to piece of work with Node.js version 5.
- Hot Module Replacement. Developing this game will be much easier with hot reloading. It is now possible to tweak the user interface code and take the new lawmaking injected. See this awesome talk if you haven't.
- Refactored online organization. The code for online system has been heavily refactored. It is very far from perfect, and we lose data caching ability (in exchange with simpler code). Caching (and cache invalidation) is a hard problem and would need defended effort to implement it in the right mode.
v1.0.0-beta.22: Faster loading and internal stuffs (2015-09-08)
This release contains mainly job work to the game's codebase and other small-scale stuff.
Improvements
- Faster loading. Bemuse volition now download 2 package files simultaneously. This should result in faster package downloads.
Advanced stuffs
- Let
serverquery cord to exist used instead of the more verboseBEMUSE_MUSIC_SERVER.
Internals
- The markdown parser has switched to use markdown-it library.
- The markdown will be parsed like GFM, which means line breaks will create a new line when displayed.
- Changed file names and CSS course names to exist consistent with JSX form names across the codebase.
- The bmson related lawmaking has been moved to bmson project, to be incorporated into bemuse-indexer, and afterwards, bemuse-tools, in order to give bmson support to these tools.
- Update isparta relying on a older version of webpack that uses an incompatible regenerator, causing build errors on the CI.
v1.0.0-beta.21 (2015-09-08)
A new feature
- The game will now brandish whether yous pressed the keys too early or too late.
v1.0.0-beta.xx: Options Screen Improvements (2015-08-23)
New features
- Audio latency compensation now bachelor. Just go to options screen and click the "Calibrate" button.
- Y'all can at present set the speed direct inside the options screen.
v1.0.0-beta.19: #bmson (2015-08-23)
bmson supported
- Experimental back up for bmson notechart, a new notechart format that volition hopefully make authoring notecharts for rhythm games much, much easier. Please read the full announcement here.
v1.0.0-beta.eighteen: Two keys for the turntable! (2015-08-10)
Improvements
- Some people accept been requesting this, so I'g glad to announce that information technology's now possible to assign 2 keys to the turntable.
- Performance improvements in the music selection and options screen.
v1.0.0-beta.16: 5-keys BMS support (2015-08-04)
New features
-
v-keys BMS support added.
This release of Bemuse allows playing of 5-keys BMS files. 5-keys BMS charts are highlighted in green.
It is only basic back up, and the game will still display equally 7 keys. However, when 5 keys BMS is detected, we perform column adjustments based on scratch position, according to this table:
Scratch Position 左の皿 B1 B2 B3 B4 B5 B6 B7 右の皿 Left ◎ 1 2 3 four 5 – Disabled – 1 2 three four 5 – Right – 1 ii iii 4 v ◎ As a upshot, these v-keys charts on the default music server becomes playable:
- CHICKEN for the WIN
- 5 SUMMONED
- 5 BUFFED
- v ENRAGED
- 僕たちの旅とエピロ ー グ。
- normal
- 가짜/인형/술사/이야기
- 5Keys Normal
- 5Keys Hyper
- CHICKEN for the WIN
Internals
- The JavaScript ecosystem is evolving fast, and nosotros need to go on updating our dependencies to the latest version, in order to reap the virtually benefits from modernistic web technologies. Notable changes:
- We migrated to Pixi.js v3, which should be "faster and better in well-nigh every way!"
- Babel, the JavaScript transpiler we use has been upgraded from
^4.three.0to^5.8.20 - And a lot of other dependencies.
- The groundwork epitome has been moved out of the game layer, and is at present managed via the DOM.
v1.0.0-beta.xv (2015-07-27)
A little improvement
- You tin now see your own ranking in the music pick screen.
v1.0.0-beta.14.1 (2015-07-22)
Fixed a bug
- Stock-still a modest bug where you cannot sign in / create a new account in the result screen, because keystrokes handled by the game subsystem instead of the user interface.
v1.0.0-beta.14: Online Ranking System (2015-07-22)
New features
- Online Ranking Arrangement! A preliminary1 ranking system, powered by Parse.
Improvements
- The Custom BMS dialog will at present popular up automatically when you drag something over the "Custom BMS" button in music selection screen.
1 By preliminary, I really mean it. While it should piece of work fine, the online scoreboard organisation may need to get through several refinements. If necessary, the whole scoreboard may be cleared at any time earlier v1.0.0 last is released. Nevertheless, I would really love for you to try them out and give feedback.
v1.0.0-beta.xiii — Offline Back up (2015-06-18)
This release brings offline support (and other small fixes). Now you can play Bemuse while being completely offline.
New stuff
-
Offline support added. It is fabricated possible through a new HTML5 technology, Service Worker, which allows web application to manage all network resources (and more).
- HTTPS is Required — Service workers merely work when using HTTPS, so you need to go to https://bemuse.ninja instead of http://bemuse.ninja.
- Browser support is very limited, as this technology is new. As of writing, merely Google Chrome and Opera works. For an up-to-date condition, cheque out the website Is ServiceWorker Ready?
その他
- Added preliminary documentation about Bemuse'southward BMS support and running your own music server.
- The sky groundwork has been removed from the bear upon gameplay screen. It has been institute to have caught frame rate drops in iOS.
- Added a disclaimer when playing a non-official music server.
- Fixed a issues where the game fails to load BMS files with special characters from the server. This is due to information technology not being properly URL-encoded, which makes files like
#another.bmsneglect to load. ddb13eb
v1.0.0-beta.11 — Custom BMS now supported (2015-05-18)
This release brings the custom BMS support, and other various issues fixes and improvements.
New big feature
-
Custom BMS Support
Nosotros are excited to announce that you lot can now play custom BMS songs in Bemuse, right in the browser.
For those who don't know what BMS is, it is a playable vocal format for rhythm games. Every yr, hundreds of songs are created in this format, and can be played in any BMS player, and Bemuse is simply one of them. You tin can read about the history of BMS from this excellent commodity, "What is BMS?"
Currently, we only support Google Chrome. In the music option screen, click on the Play Custom BMS push and elevate a BMS binder into the drib surface area.
Then the song volition exist added to the summit of the music list.
Now you tin can play that song similar whatever online songs! I recollect nosotros now really have a cross-platform BMS player1.
その他
- Fixed the problem where Bemuse refuses to read data from some music server. These servers written report that the metadata is but a "plain text data" (equally opposed to the expected "JSON information").
- New songs are now sorted in reverse-chronological society.
- Stock-still bug where some keysounds failed to load when filename has wrong capitalization (for case,
#WAV Piano-001.oggis declared where the actual filename ispiano-001.ogg). - Subtle changes to how freestyle sounds (sounds played when pressing buttons without hitting a notation) are played. Encounter #186 for more than give-and-take.
one As information technology has been pointed out, this statement isn't entirely authentic. Bemuse is non the outset cross-platform BMS actor. But to the best of our cognition, it is the first one that is readily playable without having to compile from source on non-major platform and offers native support for BMS. We apologize for any misconception.
v1.0.0-beta.ix.2 (2015-05-08)
Improvements
- Newly-added songs are now at the top of the song list.
- Twitter account is linked from the championship screen. Follow @bemusegame on Twitter.
- YouTube videos are added to the Information tab of songs that has a music video.
v1.0.0-beta.8 (2015-05-07)
Improvements
-
Songs are now sorted past difficulty of the easiest nautical chart.
From the play statistics, we accept seen that, after finishing the Tutorial, most people start playing the next song in the list. Unfortunately, information technology was a difficult song.
Starting from this version, the game will bear witness the song with lowest difficulty level outset. This should assistance yous find an easy song to play. Enjoy!
v1.0.0-beta.7 (2015-05-07)
Two modes
- The game is split up into ii modes. Keyboard mode for beginners and O2Jam players, and BMS mode for existing LR2 and IIDX players.
- The keyboard settings are now separate between these ii modes.
- In keyboard mode, the default key settings are [Southward][d][f][space][j][k][l]. At that place are no scratch lanes.
- In BMS style, in that location is a scratch lane and the key settings are (Shift)[Z][s][X][d][C][f][V].
v1.0.0-beta.6 (2015-05-07)
Improvements
- Error popups may now be airtight (by double-clicking them).
Bugfixes
- Fixes an occasional issues where an error popup appears when the game fails to synchronize the time with the server.
- Fixes a strange bug where an mistake popup appears when you push the Esc push button to quit the game.
v1.0.0-beta.five.2 (2015-05-05)
Internals
This release makes the game synchronizes the fourth dimension with a time synchronization server. More info on that will be published in later version.
v1.0.0-beta.4 (2015-04-29)
Improvements
- Added About page.
- Cheque for supported browser earlier entering game.
- Start the game when player releases the commencement button (instead of when pressing). This fixes the keypress delay issue on Mac Os X and helps player concentrate more on the get-go push.
v1.0.0-beta.3 (2015-04-29)
Then many things from previous releases that I didn't even bother counting them. Just see the commit logs.
v0.11.0 (2015-03-22)
A lot of new, big things!
OMG! The game is now working!
- Game is now playable.
- Only one actor and 7k+1 mode.
- Speed, keyboard mapping, and audio latency is nevertheless hardcoded.
- BMS url configurable via
?bmsquery parameter.
Internals
- Isparta is used to perform code coverage instrumentation.
- Documentation is revamped to Sphinx style, and is published to http://bemuse.readthedocs.org/.
v0.10.1 (2015-02-20)
Game implementation progress
- Game loader is implemented to download everything needed for the game (song, game engine, peel) #94
- Random notes are generated to test the display. #92, #93
Infrastructure stuff
- webpack configuration have been tweaked
- Use absolute path to filter module instead of regular expressions — more reliable environment #91
- Babel is used instead of the now-obsolete 6to5. #95
- Istanbul is configured to ignore Boom-boom runtime code. #96
v0.8.0 (2015-02-xi)
Internals
- co (dependency) has been updated to latest version. #88
- Module loading progress has been implemented. Since the game lawmaking may be quite large it is a adept idea to to evidence a progress bar. #89
v0.vii.0 (2015-02-04)
Game implementation progress
- Support for || and && operators in Scintillator added, so more than complex expression may be used.
- Auto-Synchro project started #87 — to report how to calibrate audio-video offset and audio+input latency. #85
Internals
- Bluebird is now used instead of prfun for Promises implementation, since Bluebird seems to be more actively developed. #86
v0.5.0 (2015-02-03)
Game implementation progress
- Animations in skins are now possible, thanks to the keytime project. #84
v0.iv.0 (2015-02-02)
Game implementation progress
- Skins compilation changed from a simple Makefile to a Gulp script. #82
- Masking feature added to
<group>object in the peel. #83
Infrastructure stuff
- Coveralls.io is integrated with this project. When in that location are pull requests, Coveralls will tell you how the pull-request affect the lawmaking coverage. #81
v0.three.ane (2015-02-02)
Internals
- Asset hashing have been enabled. This means each time a different JavaScript file proper name will be generated, based on the contents. #80
- This prevents problem when some cached JavaScript files are the old version and doesn't work with the boot script AND/OR other JavaScript files.
v0.3.0 (2015-02-01)
Game implementation progress
- Scintillator is the biggest addition to this game. It is a game skinning engine based on XML and Pixi.js. #77
Internals
- 6to5 has been updated.
- Lawmaking coverage improved.
v0.2.1 (2015-02-01)
Game implementation progress
- Pixi.js is added to the project merely to make sure it works in our build infrastructure.
- Bemuse is the official proper noun of this game. BEAT☆MUSIC☆SEQUENCE will be the subtitle.
- Windows build back up added so my teammate (who uses Windows) tin can collaborate, equally well as others who use Windows.
v0.1.ii (2015-01-17)
A lot has happened.
Game implementation progress
- Cachier: Large blobs tin now be cached within IndexedDB. This should make it piece of cake to implement offline playback.
- Sampling Chief: Sounds can be loaded and played using Web Sound API.
- BMS: Basic BMS parsing has been implemented.
- Technical Demo: A demo of BMS parsing and playing sound has been added to the "Coming Soon" page.
Set upward the infrastructure for success
- Automated Code Reviews: Whenever a pull request is opened, Travis volition check your lawmaking confronting
jshintandjscsand writes a comment on the pull request. - Automated Deployments: One time a new version is released, a deployment to GitHub pages is made.
v0.0.0 (2014-12-26)
This is v0.0.0. Right at present, this game cannot exercise annihilation (at all!), only I merely finished setting upwards the infrastructure. Took me five days!
Projection setup progress
- Decide on which build tool to use: Gulp + webpack + Jasmine.
- Fix linting rules and pre-commit hooks.
- Setup Travis CI and Code Climate with Code Coverage.
- Set testing infrastructure.
- Write brief project plan and README.md (which will evolve over time).
Source: https://github.com/bemusic/bemuse/blob/master/CHANGELOG.md
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